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[Command] changeSex
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Wed Nov 03, 2021 9:23 pm
Actor.changeSex()
USE :
Change to the opposite sex, used for TF start
TYPE : Command, Reference
RETURNS : /
THEME : TF
COMPARE :
EXAMPLE...
0 Replies 84 Views
Last post by
Wed Nov 03, 2021 9:23 pm
[Command] assignWhere
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Wed Nov 03, 2021 9:20 pm
assignWhere()
USE :
Only used for the check_on_my_family scene
TYPE : Command, Reference
RETURNS : /
THEME : Family
COMPARE :
EXAMPLE :
0 Replies 76 Views
Last post by
Wed Nov 03, 2021 9:20 pm
[Command] assignWhat
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Wed Nov 03, 2021 9:18 pm
assignWhat()
USE :
Only used for the check_on_my_family scene
TYPE : Command, Reference
RETURNS : /
THEME : Family
COMPARE :
EXAMPLE :
0 Replies 84 Views
Last post by
Wed Nov 03, 2021 9:18 pm
[Command] assignResidents
by
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Wed Nov 03, 2021 9:16 pm
assignResidents()
USE :
Only used for the check_on_my_family scene
TYPE : Command, Reference
RETURNS : /
THEME : Buildings
COMPARE :...
0 Replies 62 Views
Last post by
Wed Nov 03, 2021 9:16 pm
[Command] addProstitute
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Wed Nov 03, 2021 9:13 pm
Actor.addProstitute()
USE :
Make this actor a sex worker (prostitute).
TYPE : Command, Non-Ref
RETURNS : /
THEME : sex work
COMPARE :...
0 Replies 54 Views
Last post by
Wed Nov 03, 2021 9:13 pm
[Command] addObjective
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Wed Nov 03, 2021 9:11 pm
BuildingAlias.addObjective(Lpactionfilename)
USE :
Used for quest.
Add objective to a building alias, objective is simply a lpaction file with...
0 Replies 52 Views
Last post by
Wed Nov 03, 2021 9:11 pm
[Command] quitLecturing
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Wed Nov 03, 2021 6:26 pm
quitLecturing()
USE :
Quit your lecturing job.
TYPE : Command, Non-Ref
RETURNS : /
THEME : University
COMPARE : moveSchools()
EXAMPLE :
0 Replies 65 Views
Last post by
Wed Nov 03, 2021 6:26 pm
[Command] quitFraternity
by
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Wed Nov 03, 2021 6:24 pm
quitFraternity()
USE :
Drop out of the fraternity
TYPE : Command, Non-Ref
RETURNS : /
THEME : University
COMPARE : moveFraternity()...
0 Replies 71 Views
Last post by
Wed Nov 03, 2021 6:24 pm
[Command] quitCrime
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Wed Nov 03, 2021 6:22 pm
quitCrime()
USE :
Leave your crime family
TYPE : Command, Non-Ref
RETURNS : /
THEME : Crime
COMPARE : setCrimeBoss()
EXAMPLE :
0 Replies 58 Views
Last post by
Wed Nov 03, 2021 6:22 pm
[Command] Power
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Wed Nov 03, 2021 6:19 pm
Power(N1, N2)
USE :
Calculate N1 to the power of N2.
TYPE : Command, Reference
RETURNS : Float
THEME : Math
COMPARE :
EXAMPLE :
0 Replies 81 Views
Last post by
Wed Nov 03, 2021 6:19 pm
[Command] passTime
by
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Wed Nov 03, 2021 6:11 pm
passTime(hours_min, hours_max)
USE :
Use to pass time during a scene.
TYPE : Command, Non-Ref
RETURNS : /
THEME : Time
COMPARE :
EXAMPLE...
0 Replies 71 Views
Last post by
Wed Nov 03, 2021 6:11 pm
[Command] moveToPersonStand
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Wed Nov 03, 2021 6:07 pm
Actor.moveToPersonStand(target, distance)
USE :
Make an actor move toward another actors position.
PARAMETERS :
Distance to stay away from...
0 Replies 73 Views
Last post by
Wed Nov 03, 2021 6:07 pm
[Command] movetoPerson
by
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Wed Nov 03, 2021 6:05 pm
Actor1.movetoPerson(Actor2)
USE :
Actor1 moves towards Actor2 and headtracks Actor2
TYPE : Command
RETURNS : /
THEME : Movement
COMPARE :...
0 Replies 75 Views
Last post by
Wed Nov 03, 2021 6:05 pm
[Command] moveTo
by
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Wed Nov 03, 2021 5:57 pm
moveTo(place)
USE :
Instantly move the player (and possible companion) to this place.
Currently there are only three places: Home, Home_Dating,...
0 Replies 63 Views
Last post by
Wed Nov 03, 2021 5:57 pm
[Command] moveSchools
by
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Wed Nov 03, 2021 5:53 pm
moveSchools()
USE :
Enroll into the current building and make it your new university
TYPE : Command, Non-Ref
RETURNS : /
THEME : University...
0 Replies 75 Views
Last post by
Wed Nov 03, 2021 5:53 pm
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