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[Command] impregnate
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Wed Nov 03, 2021 5:06 pm
Actor.impregnate()
USE :
Force impregnate someone. Works even without sex!
TYPE : Command, Reference
RETURNS : /
THEME : Pregnancy
COMPARE...
0 Replies 58 Views
Last post by
Wed Nov 03, 2021 5:06 pm
[Command] hide
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Wed Nov 03, 2021 5:04 pm
Actor.hide()
USE :
Hide the actor from the player's view.
Opposite to show().
TYPE : Command, Reference
RETURNS : /
THEME : Actor Removal,...
0 Replies 49 Views
Last post by
Wed Nov 03, 2021 5:04 pm
[Command] getTarget
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Wed Nov 03, 2021 5:01 pm
getTarget()
USE:
Returns Actor
Used for WHO: conditions for interactions, get the current interaction target (i.e. the actor the player just...
0 Replies 73 Views
Last post by
Wed Nov 03, 2021 5:01 pm
[Command] getSpecific
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Wed Nov 03, 2021 4:52 pm
getSpecific(keyword)
getSpecific(float)
getSpecific(float variable)
USE :
Get a specific person in your current game.
Available keywords...
0 Replies 79 Views
Last post by
Wed Nov 03, 2021 4:52 pm
[Command] getSelectedNpc
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Wed Nov 03, 2021 4:46 pm
getSelectedNPC()
USE :
Choose a person from your contacts by leaving the scene temporarily and opening the Contacts menu.
Must be preceded by...
0 Replies 84 Views
Last post by
Wed Nov 03, 2021 4:46 pm
[Command] getSalary
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Mon Nov 01, 2021 10:15 pm
getSalary()
USE :
Get the current salary into a float variable.
TYPE : Command, Non-Ref
RETURNS : Float
THEME : Job, Money
COMPARE :...
0 Replies 80 Views
Last post by
Mon Nov 01, 2021 10:15 pm
[Command] getRent
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Mon Nov 01, 2021 10:12 pm
getRent()
USE :
Get the current rent into a float variable.
TYPE : Command, Non-Ref
RETURNS : Float
THEME : Housing, Money
COMPARE :...
0 Replies 53 Views
Last post by
Mon Nov 01, 2021 10:12 pm
[Command] getRelativeExcept
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Mon Nov 01, 2021 10:10 pm
getRelativeExcept(keyword, ..., keyword)
USE :
Retrieves an actor who is related to the player, but isn't tagged by the listed keyword(s)....
0 Replies 70 Views
Last post by
Mon Nov 01, 2021 10:10 pm
[Command] getRelative
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Mon Nov 01, 2021 10:08 pm
getRelative() or getRelative(keyword, keyword, ..., keyword)
USE :
Retrieves an actor who's related to the player.
This can be filtered down to...
0 Replies 64 Views
Last post by
Mon Nov 01, 2021 10:08 pm
[Command] getRelatedPerson
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Mon Nov 01, 2021 10:05 pm
Actor.getRelatedPerson(Type1, Type2, ..., TypeN)
USE :
Get a single NPC with a relationship of the specified type or another with the specified...
0 Replies 53 Views
Last post by
Mon Nov 01, 2021 10:05 pm
[Command] getRelatedPeople
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Mon Nov 01, 2021 10:02 pm
getRelatedPeople(Type1, Type2, ..., TypeN)
USE :
Get a group of NPCs with special relationship of specific type or another with each other.
The...
0 Replies 66 Views
Last post by
Mon Nov 01, 2021 10:02 pm
[Command] getRace
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Mon Nov 01, 2021 9:59 pm
Actor.getRace()
USE :
Return Human, Elf, Orc or Vampire as a string
TYPE : Command, non-Ref
RETURNS : String
THEME : Fantasy
COMPARE :...
0 Replies 74 Views
Last post by
Mon Nov 01, 2021 9:59 pm
[Command] getPregnancyTag
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Mon Nov 01, 2021 9:57 pm
Actor.getPregnancyTag()
USE :
Check if a pregnancy was the result of rape
TYPE : Command, Reference
RETURNS : String
THEME : Pregnancy...
0 Replies 78 Views
Last post by
Mon Nov 01, 2021 9:57 pm
[Command] getPersonHere
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Mon Nov 01, 2021 9:55 pm
getPersonHere(optional bool permanent)
USE :
Returns a person in the current building / location.
If parameter 'bool permanent' is true only...
0 Replies 83 Views
Last post by
Mon Nov 01, 2021 9:55 pm
[Command] getPerson
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Mon Nov 01, 2021 9:52 pm
getPerson(optional bool/tag)
USE :
Get a random person in your current game (i.e. could be anyone that has been created with GeneratePerson() or...
0 Replies 72 Views
Last post by
Mon Nov 01, 2021 9:52 pm
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