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[Command] setCurrentLocation
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Sat Nov 13, 2021 10:37 am
Actor.setCurrentLocation(BuildingVariable)
USE :
Change an actor's current location.
Used with findNearbyBuilding or getBuilding(Home) or...
0 Replies 88 Views
Last post by
Sat Nov 13, 2021 10:37 am
[Command] setActorAlias
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Sat Nov 13, 2021 10:34 am
AliasName.setActorAlias(Actor)
USE :
For quests.
Set an actor as quest actors so you can reference them whenever you want throughout the quest...
0 Replies 87 Views
Last post by
Sat Nov 13, 2021 10:34 am
[Command] secondScreenIfHidden
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Sat Nov 13, 2021 10:32 am
secondScreenIfHidden(Actor)
USE :
Same as SecondScreen(), but does nothing if the actor is already currently seen in the environment (So that...
0 Replies 78 Views
Last post by
Sat Nov 13, 2021 10:32 am
[Command] secondScreen
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Sat Nov 13, 2021 10:31 am
secondScreen(Actor)
USE :
Lock an actor onto a mini screen, for telephone call and thought sequence.
While being locked, every Show() called on...
0 Replies 90 Views
Last post by
Sat Nov 13, 2021 10:31 am
[Command] saveOldPlayer
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Sat Nov 13, 2021 10:29 am
saveOldPlayer()
USE :
Used only for the TF New Game
TYPE : Command, Reference
RETURNS : /
THEME : Actor Removal
COMPARE : delete,...
0 Replies 59 Views
Last post by
Sat Nov 13, 2021 10:29 am
[Command] removeObjective
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Sat Nov 13, 2021 10:27 am
BuildingAlias.removeObjective(Lpactionfilename)
USE :
Used for quest.
Remove objective from a building alias, objective is simply a lpaction file...
0 Replies 94 Views
Last post by
Sat Nov 13, 2021 10:27 am
[Command] questEnd
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Sat Nov 13, 2021 10:23 am
questEnd()
USE :
Used for quest.
Ends the current quest
TYPE : Command, Non-Ref
RETURNS : /
THEME : Quest
COMPARE :
EXAMPLE :
0 Replies 78 Views
Last post by
Sat Nov 13, 2021 10:23 am
[Command] passOn
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Sat Nov 13, 2021 10:21 am
passOn(Actor)
USE :
Used to pass an actor from one scene to the next scene, used with followUp() and getSpecific(PassedOn)
TYPE : Command,...
0 Replies 79 Views
Last post by
Sat Nov 13, 2021 10:21 am
[Command] openMenu
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Sat Nov 13, 2021 10:18 am
openMenu(type)
USE :
For opening different menu.
PARAMETERS :
CharGen: For editing character
Stat: For statistics
Inventory: For inventory...
0 Replies 74 Views
Last post by
Sat Nov 13, 2021 10:18 am
[Command] makeInterested
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Sat Nov 13, 2021 10:16 am
Actor1.makeInterested(Actor2)
USE :
Change Actor1's sexual orientation so that they become interested in Actor2
TYPE : Command, non-Ref...
0 Replies 64 Views
Last post by
Sat Nov 13, 2021 10:16 am
[Command] getUntil
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Sat Nov 13, 2021 10:12 am
Actor.getUntil()
USE :
Mostly use inside lpai files.
Returns the time this person will stop being at their current location and AI would look...
0 Replies 45 Views
Last post by
Sat Nov 13, 2021 10:12 am
[Command] setMorphValue
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Sat Nov 13, 2021 10:10 am
Actor.setMorphValue(MorphName, Value)
USE :
Morph list can be found in any lpcharacter file.
TYPE : Command, Ref
RETURNS :
THEME : Actor...
0 Replies 68 Views
Last post by
Sat Nov 13, 2021 10:10 am
[Command] getRelatedPersonQuick
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Sat Nov 13, 2021 10:06 am
Actor.getRelatedPersonQuick(RelationshipTypes)
USE :
Same as getRelatedPerson() but only load the necessary data for the actor needed for AI...
0 Replies 71 Views
Last post by
Sat Nov 13, 2021 10:06 am
[Command] getMorphValue
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Wed Nov 10, 2021 8:31 pm
Actor.getMorphValue(MorphName)
USE :
Morph list can be found in any lpcharacter file
TYPE : Command, Ref
RETURNS : Float
THEME : Actor...
0 Replies 96 Views
Last post by
Wed Nov 10, 2021 8:31 pm
[Command] getBuildingType
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Wed Nov 10, 2021 8:28 pm
BuildingVariable.getBuildingType()
USE :
Used with getBuilding() and isString( ) for lpai files.
Can also be used inside lpscene too.
TYPE :...
0 Replies 70 Views
Last post by
Wed Nov 10, 2021 8:28 pm
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