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[Command] getNumRelative
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Mon Nov 01, 2021 9:47 pm
getNumRelative()
USE :
Counts the total number of relative NPCs in the game (your relatives, not NPC's relatives).
TYPE : Command, Non-Ref...
0 Replies 71 Views
Last post by
Mon Nov 01, 2021 9:47 pm
[Command] getMarried
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Mon Nov 01, 2021 9:42 pm
getMarried()
USE :
Call this function to marry the player to their current bf/gf.
This doesn't trigger a wedding scene, but flags them as being...
0 Replies 72 Views
Last post by
Mon Nov 01, 2021 9:42 pm
[Command] getID
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Mon Nov 01, 2021 9:38 pm
Actor.getID()
USE :
Get the ID number of this actor, which can then be saved as a global variable and then called on using getSpecific.
TYPE :...
0 Replies 60 Views
Last post by
Mon Nov 01, 2021 9:38 pm
[Command] getGlobalString
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Mon Nov 01, 2021 9:36 pm
GlobalVariable.getGlobalString()
USE :
Get the string value of a global variable.
If there's no global variable under such name, returns 0....
0 Replies 71 Views
Last post by
Mon Nov 01, 2021 9:36 pm
[Command] getGlobal
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Mon Nov 01, 2021 9:33 pm
GlobalVariable.getGlobal()
USE :
Get the float value of a global variable.
If there's no global variable under such name, returns 0.
TYPE :...
0 Replies 76 Views
Last post by
Mon Nov 01, 2021 9:33 pm
[Command] getCreature
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Mon Nov 01, 2021 9:31 pm
getCreature()
USE :
Get a random creature NPC.
This function is very simple right now with the first implementation of creature NPCs, but it...
0 Replies 71 Views
Last post by
Mon Nov 01, 2021 9:31 pm
[Command] getCompanionCreature
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Mon Nov 01, 2021 9:28 pm
getCompanionCreature()
USE :
Get the current companion, but only if they are a creature.
TYPE : Command, Non-Ref
RETURNS : Actor
THEME :...
0 Replies 59 Views
Last post by
Mon Nov 01, 2021 9:28 pm
[Command] getCompanionAny
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Mon Nov 01, 2021 9:26 pm
getCompanionAny()
USE :
Get the current companion, regardless of whether they are human or not.
TYPE : Command, Non-Ref
RETURNS : Actor...
0 Replies 70 Views
Last post by
Mon Nov 01, 2021 9:26 pm
[Command] getCompanion
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Mon Nov 01, 2021 9:24 pm
getCompanion()
USE :
Get the current companion.
Not entirely necessary as the current companion has a special variable CurrentCompanion that is...
0 Replies 40 Views
Last post by
Mon Nov 01, 2021 9:24 pm
[Command] getBabyDaddy
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Mon Nov 01, 2021 9:21 pm
Actor.getBabyDaddy()
USE :
Get the current baby daddy for a pregnant actor
TYPE : Command, Reference
RETURNS : Actor
THEME : Pregnancy...
0 Replies 59 Views
Last post by
Mon Nov 01, 2021 9:21 pm
[Command] getAnyRelative
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Mon Nov 01, 2021 9:17 pm
getAnyRelative(Relationship)
USE :
Get any relative including underage ones.
Used for parenting scenes.
TYPE : Command, Non-Ref
RETURNS :...
0 Replies 46 Views
Last post by
Mon Nov 01, 2021 9:17 pm
[Command] getActorVar
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Mon Nov 01, 2021 9:14 pm
{Actor}.getActorVar(name)
USE :
Use this function to get the float value of a variable from a certain actor.
The actor can be the Player or any...
0 Replies 75 Views
Last post by
Mon Nov 01, 2021 9:14 pm
[Command] generateRelativeMatchRace
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Mon Nov 01, 2021 9:11 pm
Actor.generateRelativeMatchRace()
USE :
Generate a new relative actor that matches the racial preset of another person (for example, to generate...
0 Replies 56 Views
Last post by
Mon Nov 01, 2021 9:11 pm
[Command] generatePersonTemporaryMatchRace
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Mon Nov 01, 2021 9:07 pm
Actor.generatePersonTemporaryMatchRace()
USE :
Generate a temporary new actor that matches the racial preset of another person.
The actor...
0 Replies 85 Views
Last post by
Mon Nov 01, 2021 9:07 pm
[Command] generatePersonMatchRace
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Mon Nov 01, 2021 8:55 pm
Actor.generatePersonMatchRace()
USE :
Generate a new actor that matches the racial preset of another person (for example, to generate a relative...
0 Replies 81 Views
Last post by
Mon Nov 01, 2021 8:55 pm
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