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[Command] dressUniform
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Thu Oct 28, 2021 10:35 pm
Actor.dressUniform()
USE :
Put on appropriate uniform for this person's profession.
PARAMETERS:
Doctor
Nurse
Police
Can be also any...
0 Replies 77 Views
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Thu Oct 28, 2021 10:35 pm
[Command][Deprecated] dressPrisoner
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Thu Oct 28, 2021 10:33 pm
Actor.dressPrisoner()
USE :
Dress the person in prison outfit (3d assets not made yet, so this actually just calls normal Dress instead)....
0 Replies 79 Views
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Thu Oct 28, 2021 10:33 pm
[Command] dressGuard
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Thu Oct 28, 2021 10:31 pm
Actor.dressGuard()
USE :
Dress the person in prison guard outfit (3d assets not made yet, so this actually just calls normal Dress instead)....
0 Replies 73 Views
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Thu Oct 28, 2021 10:31 pm
[Command] dressFormal
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Thu Oct 28, 2021 10:26 pm
dressFormal()
USE :
Use this to toggle the 'dress code' of the scene.
TYPE : Command, Non-Ref
RETURNS : /
THEME : Clothes
COMPARE :...
0 Replies 71 Views
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Thu Oct 28, 2021 10:26 pm
[Command] dressExcept
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Thu Oct 28, 2021 10:24 pm
Actor.dressExcept(Slot1, Slot2, ..., SlotN)
USE :
Dress this person but leave the specified slots unmodified. Used for lingerie modelling....
0 Replies 63 Views
Last post by
Thu Oct 28, 2021 10:24 pm
[Command] dress
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Thu Oct 28, 2021 10:18 pm
Actor.dress(optional_item)
USE :
If there's nothing in the bracket, it will dress the actor fully appropriate to the current building.
If a...
0 Replies 84 Views
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Thu Oct 28, 2021 10:18 pm
[Command] deletePerson
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Thu Oct 28, 2021 10:14 pm
Actor.deletePerson()
USE :
Force remove this actor completely from the game. They will no longer be called on in scenes or accessible from the...
0 Replies 76 Views
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Thu Oct 28, 2021 10:14 pm
[Command] delete
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Thu Oct 28, 2021 10:11 pm
Actor.Delete()
USE :
Force remove this actor from current memory. Used in rare cases where SceneEnd() (which does this automatically to all...
0 Replies 66 Views
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Thu Oct 28, 2021 10:11 pm
[Command] convertToLocalCurrency
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Thu Oct 28, 2021 9:59 pm
Float.convertToLocalCurrency()
USE
Converts a dollar value to the local currency for the home city in string format.
TYPE : Command, non-Ref...
0 Replies 72 Views
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Thu Oct 28, 2021 9:59 pm
[Command] contractSTD
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Thu Oct 28, 2021 9:55 pm
contractSTD()
USE :
Give the player STD
TYPE : Command, Non-Ref
RETURNS : /
THEME : Consequences
COMPARE :
EXAMPLE :
0 Replies 76 Views
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Thu Oct 28, 2021 9:55 pm
[Command] closeEyes
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Thu Oct 28, 2021 9:53 pm
Actor.closeEyes(bool)
USE :
force actor to close or open their eyes
TYPE : Command, Reference
RETURNS : /
THEME : Scenes
COMPARE :...
0 Replies 74 Views
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Thu Oct 28, 2021 9:53 pm
[Command] cloneFrom
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Thu Oct 28, 2021 9:51 pm
Actor.cloneFrom(Actor2)
USE :
Make an actor identical to another actor (stats, appearance, names, sexual preferences, etc).
Used in lpscene to...
0 Replies 75 Views
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Thu Oct 28, 2021 9:51 pm
[Command] clearGlobal
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Thu Oct 28, 2021 9:47 pm
GlobalVariableName.clearGlobal()
USE :
Delete this global variable completely.
TYPE : Command, Non-Ref (but syntax is ref-like)
RETURNS : /...
0 Replies 76 Views
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Thu Oct 28, 2021 9:47 pm
[Command] clearBackground3D
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Thu Oct 28, 2021 6:26 pm
clearBackground3D() or clearBackground3d()
USE :
Clears a custom 3D background set by a previous call to setBackground3D().
Used to return to the...
0 Replies 79 Views
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Thu Oct 28, 2021 6:26 pm
[Command] chooseMajor
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Thu Oct 28, 2021 6:23 pm
chooseMajor()
USE :
Pick the Major for the player, both for teaching and studying. Must be followed by setMajor().
The majors available are...
0 Replies 72 Views
Last post by
Thu Oct 28, 2021 6:23 pm
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