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[Command] chooseContact
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Thu Oct 28, 2021 6:20 pm
chooseContact()
USE :
Choose a person from your contact by displaying a option menu while staying in the scene. Must be followed by...
0 Replies 76 Views
Last post by
Thu Oct 28, 2021 6:20 pm
[Command] cameraUnlock
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Thu Oct 28, 2021 6:15 pm
cameraUnlock()
USE :
Allows you to unlock the scene camera and let the player control
Unlocks the camera when previously locked by cameraLock()....
0 Replies 84 Views
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Thu Oct 28, 2021 6:15 pm
[Command] cameraMove
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Thu Oct 28, 2021 6:13 pm
cameraMove(LocX,LocY,LocZ,RotX,RotY,RotZ)
USE :
Moves and rotates the camera.
First three parameters are the position of the camera.
Following...
0 Replies 77 Views
Last post by
Thu Oct 28, 2021 6:13 pm
[Command] cameraLock
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Thu Oct 28, 2021 6:09 pm
cameraLock()
USE:
Allows you to lock the scene camera from player's control
Prevents the player from moving the camera.
Even in sex scenes....
0 Replies 70 Views
Last post by
Thu Oct 28, 2021 6:09 pm
[Command] cameraFocus
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Thu Oct 28, 2021 6:06 pm
cameraFocus(Actor) and cameraFocus(x,y,z)
USE :
Makes the camera focus on the given actor or point.
TYPE : Command, Non-Ref
RETURNS : /...
0 Replies 84 Views
Last post by
Thu Oct 28, 2021 6:06 pm
[Command] calculateWages
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Thu Oct 28, 2021 6:03 pm
calculateWages()
USE :
Calculate the wages for the current building.
TYPE : Command, Ref
RETURNS : FloatVar
THEME : Business
COMPARE :...
0 Replies 70 Views
Last post by
Thu Oct 28, 2021 6:03 pm
[Command] calculateRevenue
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Thu Oct 28, 2021 6:00 pm
calculateRevenue()
USE :
Calculate the revenue for the current building.
TYPE : Command, Ref
RETURNS : FloatVar
THEME : Business
COMPARE :...
0 Replies 80 Views
Last post by
Thu Oct 28, 2021 6:00 pm
[Command] calculateRent
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Thu Oct 28, 2021 5:58 pm
calculateRent()
USE :
Calculate the rent for the current building.
TYPE : Command, Ref
RETURNS : FloatVar
THEME : Business
COMPARE :...
0 Replies 91 Views
Last post by
Thu Oct 28, 2021 5:58 pm
[Command] calculateExpenses
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Thu Oct 28, 2021 5:19 pm
calculateExpenses()
USE :
Calculate the expenses for the current building.
TYPE : Command, Ref
RETURNS : FloatVar
THEME : Business
COMPARE...
0 Replies 82 Views
Last post by
Thu Oct 28, 2021 5:19 pm
[Command] blockPregnancy
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Thu Oct 28, 2021 5:17 pm
blockPregnancy()
USE :
Block all pregnancies for all sex scenes in this current scene.
TYPE : Command, Non-Ref
RETURNS : /
THEME :...
0 Replies 94 Views
Last post by
Thu Oct 28, 2021 5:17 pm
[Command] blockNpcRelationships
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Thu Oct 28, 2021 5:16 pm
blockNPCRelationships(Actor)
USE :
Prevents this person from ever having NPC-NPC relationships. Mainly used for ex-relative bf/gf so that your...
0 Replies 97 Views
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Thu Oct 28, 2021 5:16 pm
[Command] blockContact
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Tue Oct 26, 2021 10:49 pm
blockContact(Actor)
USE :
Remove this person from your contact list.
TYPE : Command, Non-Ref
RETURNS : /
THEME : Acquaintance
COMPARE :...
0 Replies 64 Views
Last post by
Tue Oct 26, 2021 10:49 pm
[Command] blendPreset
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Tue Oct 26, 2021 10:46 pm
Actor.blendPreset(PresetID)
USE :
Blend this actor with a preset, usually called after generatePerson().
Presets are contained in a module's...
0 Replies 82 Views
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Tue Oct 26, 2021 10:46 pm
[Command] blendAppearanceFrom
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Tue Oct 26, 2021 10:43 pm
Actor.blendAppearanceFrom(Player, CurrentCompanion)
USE :
Used after generatePersonMatchRace() etc to make a child share facial features with...
0 Replies 94 Views
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Tue Oct 26, 2021 10:43 pm
[Command] assignHome
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Tue Oct 26, 2021 10:40 pm
Actor.assignHome()
USE :
Reroll a place to live for this actor.
TYPE : Command, Reference
RETURNS : /
THEME : Buildings
COMPARE :...
0 Replies 76 Views
Last post by
Tue Oct 26, 2021 10:40 pm
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