Ad blocker detected: Our website is made possible by displaying online advertisements to our visitors. Please consider supporting us by disabling your ad blocker on our website.
[Command] getBuilding
by
»
Wed Nov 10, 2021 8:26 pm
Actor.getBuilding(Type)
USE :
Get a building related to this NPC AI-wise.
Parameters are Home, Work and Current.
TYPE : Command, Ref
RETURNS...
0 Replies 66 Views
Last post by
Wed Nov 10, 2021 8:26 pm
[Command] getAssignee
by
»
Wed Nov 10, 2021 8:24 pm
getAssignee(room_name)
USE :
Only used for the check_on_my_family scene
TYPE : Command, Ref
RETURNS :
THEME : Family
COMPARE :
EXAMPLE...
0 Replies 58 Views
Last post by
Wed Nov 10, 2021 8:24 pm
[Command] getActorAlias
by
»
Wed Nov 10, 2021 8:22 pm
AliasName.getActorAlias()
USE :
For quests.
Return an actor from a previously set actor alias.
TYPE : Command, Ref
RETURNS : Actor
THEME :...
0 Replies 88 Views
Last post by
Wed Nov 10, 2021 8:22 pm
[Command] generateBuildingAlias
by
»
Wed Nov 10, 2021 8:18 pm
AliasName.generateBuildingAlias(buildingtype)
USE :
Used for quest, building alias is a location that a quest objective can be at, used with...
0 Replies 65 Views
Last post by
Wed Nov 10, 2021 8:18 pm
[Command] findNearbyBuilding
by
»
Wed Nov 10, 2021 8:16 pm
BuildingVariable.findNearbyBuilding(Type)
USE :
Find a building near to another building that is of a certain type.
Used with...
0 Replies 54 Views
Last post by
Wed Nov 10, 2021 8:16 pm
[Command] FilterTalk
by
»
Wed Nov 10, 2021 8:14 pm
FilterTalk(FilenameofLptalkfile)
USE :
Mostly used inside lpscene files.
Filter Dirty talks, name the lptalk file with the suffix _restricted if...
0 Replies 102 Views
Last post by
Wed Nov 10, 2021 8:14 pm
[Command] FilterDesc
by
»
Wed Nov 10, 2021 8:12 pm
FilterDesc(FilenameofLpdescfile)
USE :
Mostly used inside lpscene files.
Filter erotic descriptions, name the lpdesc file with the suffix...
0 Replies 58 Views
Last post by
Wed Nov 10, 2021 8:12 pm
[Command] enterString
by
»
Wed Nov 10, 2021 8:10 pm
StringVariable = enterString()
USE :
Allow the player text input to make a new string variable which you can then use
TYPE : Command, Ref...
0 Replies 92 Views
Last post by
Wed Nov 10, 2021 8:10 pm
[Command] WHERE
by
»
Sat Nov 06, 2021 10:54 pm
WHERE
USE :
WHERE is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on the player's location....
0 Replies 76 Views
Last post by
Sat Nov 06, 2021 10:54 pm
[Command] WHEN
by
»
Sat Nov 06, 2021 10:51 pm
WHEN
USE :
WHEN is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on what time of day it is....
0 Replies 60 Views
Last post by
Sat Nov 06, 2021 10:51 pm
[Command] WHAT
by
»
Sat Nov 06, 2021 10:47 pm
WHAT
USE :
WHAT is mostly used to enter a condition at the top of a scene, affecting its random triggering depending on what the player's doing....
0 Replies 73 Views
Last post by
Sat Nov 06, 2021 10:47 pm
[Command] timeoutPrecise
by
»
Sat Nov 06, 2021 10:44 pm
timeoutPrecise(hours, sceneid1, sceneid2, ..., sceneidN)
USE :
Timeout these scenes for x hours so that they won't trigger again.
The number of...
0 Replies 86 Views
Last post by
Sat Nov 06, 2021 10:44 pm
[Command] timeoutActorPrecise
by
»
Sat Nov 06, 2021 10:41 pm
timeoutActorPrecise(hours, sceneID, actor1, ..., actorN)
USE :
Combination of timeoutPrecise and timeoutActor.
Puts a scene on cooldown for...
0 Replies 84 Views
Last post by
Sat Nov 06, 2021 10:41 pm
[Command] timeoutActor
by
»
Sat Nov 06, 2021 10:37 pm
timeoutActor(hours, sceneID, Actor1, ..., ActorN)
USE :
Similar to timeout, except only for one particular scene. It puts a cooldown on the scene...
0 Replies 61 Views
Last post by
Sat Nov 06, 2021 10:37 pm
[Command] timeout
by
»
Sat Nov 06, 2021 10:33 pm
timeout(hours, sceneid1, sceneid2, ..., sceneidN)
USE :
Timeout these scenes for x hours so that they won't trigger again.
The number of hours is...
0 Replies 57 Views
Last post by
Sat Nov 06, 2021 10:33 pm
Forum permissions You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum