USE:
Call this function to marry the player to their current bf/gf.
This doesn't trigger a wedding scene, but flags them as being married.
TYPE: Command, non-Ref
RETURNS: /
THEME: Relationships
COMPARE: setDating, isMarried, Divorce, DressWedding, getSpecific(Dating)
EXAMPLE:
Code: Select all
Priest::"I now pronounce you man and wife."
getMarried()