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[Condition] isPlayerMarried

Posted: Sun Oct 31, 2021 7:16 pm
by Raddeck
isPlayerMarried()


USE:
checks if the player is married


TYPE: Condition, non-Ref
RETURNS: bool
THEME: Relationships
COMPARE: isMarried, isDating


EXAMPLE:

Code: Select all

If isPlayerMarried()
    Player(Crying):: "I cannot put up with this abusive marriage any longer ..."
    Divorce()
    loseDating()
Endif