[Command] followUp
Posted: Mon Nov 01, 2021 8:40 pm
followUp(SceneID)
USE:
Start another scene immediately after this current scene finishes.
TYPE: Command, Non-Ref
RETURNS: /
THEME: Consequences
COMPARE:
EXAMPLE:
In that case "death" is in fact the scene called death.lpscene
USE:
Start another scene immediately after this current scene finishes.
TYPE: Command, Non-Ref
RETURNS: /
THEME: Consequences
COMPARE:
EXAMPLE:
Code: Select all
Dating(Furious):: "You betrayed me, you humilated me ... now you die!"
"Pow!"
Player.hide()
followUp(death)