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[Command] followUp

Posted: Mon Nov 01, 2021 8:40 pm
by Raddeck
followUp(SceneID)


USE:
Start another scene immediately after this current scene finishes.


TYPE: Command, Non-Ref
RETURNS: /
THEME: Consequences
COMPARE:


EXAMPLE:

Code: Select all

    Dating(Furious):: "You betrayed me, you humilated me ... now you die!"
    "Pow!"
    Player.hide()
    followUp(death)
In that case "death" is in fact the scene called death.lpscene