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[Command] getMarried

Posted: Mon Nov 01, 2021 9:42 pm
by Raddeck
getMarried()


USE:
Call this function to marry the player to their current bf/gf.
This doesn't trigger a wedding scene, but flags them as being married.


TYPE: Command, non-Ref
RETURNS: /
THEME: Relationships
COMPARE: setDating, isMarried, Divorce, DressWedding, getSpecific(Dating)


EXAMPLE:

Code: Select all

Priest::"I now pronounce you man and wife."
getMarried()