USE:
Force remove this actor from current memory, but saves any (stat) changes made to them in this scene first.
Used for party scenes to avoid bloating.
TYPE: Command, Reference
RETURNS: /
THEME: Actor Removal
COMPARE: delete, deletePerson
EXAMPLE:
Code: Select all
Actor.saveandDelete()
or
Actor.saveandDelete(true)
or
Actor.saveandDelete(false)