USE:
Similar to timeout, except only for one particular scene. It puts a cooldown on the scene for x hours (adjusted by the scene frequency setting), but only for one or more specified actors, who won't get selected by the WHO condition of the scene.
TYPE: Command, non-Ref
RETURNS: /
THEME: Scenes
COMPARE: timeout, timeoutPrecise, timeoutActorPrecise
EXAMPLE:
Code: Select all
sceneStart()
Player(Angry)::"Stop calling me so many times a day!"
Contact(Offended)::"Uh... Ok, I guess. Catch you tomorrow, maybe?"
sceneEnd()
timeoutActor(24, call_invite, Contact)