They are:
+= : add
-= : deduct
*= : multiply
/= : divide
= : set (for a float variable)
=> : set (for a actor stat)
Examples:
Code: Select all
CurrentCompanion:attractiontoplayer += Random(0, 2)
count += 1
martial *= 2
Salary /= 2
jobperformance => 50 // use '=>' instead of just '=' because job performance is a actor stat
count = 0 // use '=' instead of '=>' because count is not an actor stat but a local float variable
count += 1