Action Code for interaction to test the getTarget code
Code: Select all
ACTION_UNIQUEID: rizean_testing_locationTest
ACTION_NAME: Rizean Location Test
WHERE: pc, interaction
WHEN: 0 - 24
MINUTES: 1 - 1
TIMEOUT_MINUTES: 0
ALSO_TIMEOUT:
EFFECTS:
CONDITIONS:
MOVE_FIRST: false
SCENE_ALWAYS: rizean_testing_locationTest
ANIMATION: browse
WHO: Target = getTarget();
Scene Code
Code: Select all
WHAT:
WHERE:
WHEN: 0 - 24
WHO: none
OTHER:
sceneStart()
Target = getTarget()
isTargetValid = Target.isValid()
isPublic = WHERE !== Home && WHERE !== residential
If isPublic
"We are in a public location"
Else
"We are in a private location"
EndIf
isSemiPublic = WHERE === nightclub || WHERE === pub || WHERE === theatre || WHERE === toilets || WHERE === bar || WHERE === biergarten || WHERE === cinema || WHERE === brothel
If isSemiPublic
"We are in a semi-public location"
Else
"We are not in semi-public location"
EndIf
isSexLocation = WHERE === Home || WHERE === residential || WHERE === brothel || WHERE === nightclub
If isSexLocation
"We are in a sex location"
Else
"We are not in sex location"
EndIf
// Are we alone?
temp = getPersonHere()
count = 0
While temp.isValid()
count += 1
"Found <temp.name> count: <count>"
temp = getPersonHere()
EndWhile
If isTargetValid
"There are <count> Actors here not including the <Target.name>."
Else
"There are <count> Actors here."
EndIf
If count > 0
If isTargetValid
"We are not alone, there are <count> Actors here not including <Target.name>."
Else
"We are not alone, there are <count> Actors here."
EndIf
Else
If isTargetValid
"We are not alone with <Target.name>."
Else
"We are alone."
EndIf
EndIf
"Resetting the get list."
// This should reset the get list, and we should again be able to use getPersonHere(), but is currently broken.
clearGetList()
"Calling getPersonHere"
temp = getPersonHere()
If count > 0
"Found '<temp.name>' -- this should not be empty"
EndIf
sceneEnd()