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[Doc] How to make an lpaddon mod?

Posted: Mon Jan 03, 2022 9:59 pm
by Raddeck
Today I'm going to show you how to make an lpaddon.

What is an lpaddon ?
Addons simply add some presets (lpcharacter, lpworld) to the game, but do not modify or extend the gameplay (like stories etc.). They do not have actions (lpaction) or scenes (lpscene).


So let's start:
First of all, imagine you have 10 lpworld files.
You want to call your addons "MyWorlds"
And your name is "PrettyBum"


1- Create a new folder in "C:\...\LifePlay\Content\Modules" and call it "pb_MyWorlds".
Result : "C:\...\LifePlay\LifePlay\Content\Modules\pb_MyWorlds"

Why rk_ in the first place?
It's the initials of my modder's name that I add to my mods/files, to allow me to better help my users when they find bugs and for other reasons. You don't have to, but it is recommended...
So if your name is PrettyBum, you can call your folder "pb_MyWorlds".


2- Now open Notepad++
Create a file called "pb_MyWorlds.lpaddon"

In this file, add this:

Code: Select all

MODULE_UNIQUEID: pb_MyWorlds
MODULE_NAME: //Add the title of your addon
MODULE_AUTHOR: //Add your name
MODULE_LINK: //Add a link to your addon page or leave empty
MODULE_DESCRIPTION: //Add a description for your addon
MODULE_REQUIREMENTS: 
MODULE_VERSION: //Add your addon version number

3- Then, in the folder C:\...\LifePlay\ContentModules\MyWorlds
You will create another folder called "worlds".
In this folder, you will add all your lpworld files that you have created.

4- Congratulations, you have created your first lpaddon mod!

Pretty easy! :rockon